// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <atomic>
#include <condition_variable>
#include <mutex>

#include "common/common_types.h"
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

namespace VideoCore {
class ShaderNotify;
}

namespace Vulkan {

class Device;
class PipelineStatistics;
class Scheduler;

class ComputePipeline {
public:
    explicit ComputePipeline(const Device& device, vk::PipelineCache& pipeline_cache,
                             DescriptorPool& descriptor_pool,
                             GuestDescriptorQueue& guest_descriptor_queue,
                             Common::ThreadWorker* thread_worker,
                             PipelineStatistics* pipeline_statistics,
                             VideoCore::ShaderNotify* shader_notify, const Shader::Info& info,
                             vk::ShaderModule spv_module);

    ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
    ComputePipeline(ComputePipeline&&) noexcept = delete;

    ComputePipeline& operator=(const ComputePipeline&) = delete;
    ComputePipeline(const ComputePipeline&) = delete;

    void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory,
                   Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache);

private:
    const Device& device;
    vk::PipelineCache& pipeline_cache;
    GuestDescriptorQueue& guest_descriptor_queue;
    Shader::Info info;

    VideoCommon::ComputeUniformBufferSizes uniform_buffer_sizes{};

    vk::ShaderModule spv_module;
    vk::DescriptorSetLayout descriptor_set_layout;
    DescriptorAllocator descriptor_allocator;
    vk::PipelineLayout pipeline_layout;
    vk::DescriptorUpdateTemplate descriptor_update_template;
    vk::Pipeline pipeline;

    std::condition_variable build_condvar;
    std::mutex build_mutex;
    std::atomic_bool is_built{false};
};

} // namespace Vulkan
